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Planet coaster intersecting terrain
Planet coaster intersecting terrain








All the rest is just the standard auto-tunnel, although I did manually add some lumps and bumps to the walls to break up the surfaces just a little. Here's an example I made: You can see the water because either the cave has enough light or the background is sufficiently contrasting. The only way to see them is to have a background of a contrasting color, or have the cave fairly well illuminated in general.Īlso, if part of the track is just barely below the surface, you might have trouble keeping the top of the tunnel closed, so you might have to built a small hill over that part of the track. Remember that water SFX don't show up well in the dark because they neither reflect nor block light. You can sink coasters into terrain without adjusting the terrain, but coaster tracks have a large berth where terrain cannot encroach on them. In sandbox mode, theres no research, all is instantly unlocked.

#PLANET COASTER INTERSECTING TERRAIN INSTALL#

This will all be done in the dark so it's handy to slap an area light on the wall somewhere so you can see what you're doing until you install the actual finished lighting. You would need to first research the correct landscaping and theming modules to unlock all parts that make up the mentioned blueprints. Once you get the basic tunnel around the track, you can then go into the tunnel and push the walls and roof further away to make large caverns, then add a few rocks and stalactites/stalagmites, water drips, etc. If you have auto-tunnel turned on when you bury it, the tunnel will automatically reform around the track. HOWEVER, if you change the track layout underground, the original tunnels aren't refilled, so you'll have to go back and do that manually.Īlternatively, you can dig a huge hole, build the ride floating in the air in this whole, then go back and bury it later. Check the terrain looks ok around the building before you go too far as terrain is difficult to edit once it has a building on it. Harder levels require more research, and older style rides and coasters. In challenge mode, easier levels start with more coasters and rides available. Newer scenarios can add DLC content to their research trees. Older scenarios released prior to DLCs will have all DLC contents available at the start. You can vary the width of the tunnel this way, too. The terrain underneath your building may adjust itself as you build but it will be covered so you dont need to worry too much. Each scenario creates its own research tree.

planet coaster intersecting terrain

The simplest way to get the track into a hole is to turn auto-tunnel on as you lay the track, which makes it bore tunnels as you go. HOPEFULLY, you haven't do much theming around the ride's location yet, as you'll probably end up doing a major excavation. If you've done any previous terrain changes in that area of the park, you pretty much have to build the ride in-situ so the station will be at the right height as everything else, instead of building the ride in an empty park and importing it as a blueprint.

planet coaster intersecting terrain

I've done this a couple of times and it's always a bit of a pain.








Planet coaster intersecting terrain